roll

Finding roll, pitch yaw from 3X3 rotation matrix with Eigen

 

Finding roll, pitch yaw from 3X3 rotation matrix with Eigen Read More »

Roll, pitch, yaw using Eigen and KDL Frame

 

From Eigen documentation: If you are working with OpenGL 4×4 matrices then Affine3f and Affine3d are what you want. Since Eigen defaults to column-major storage, you can directly use the Transform::data()  method to pass your transformation matrix to OpenGL. construct a Transform:

or like this:

But note that unfortunately, because of

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